Keita Higuchi, Ph.D. 樋口啓太 博士(学際情報学)

About

Keita Higuchi is Lead Research Scientist at SB Intuitions and a co-founder at Jokun Brewing Lab. He received his B.A. degree in Kanazawa Institute of Technology. He also received his M.S. and Ph.D. degree in the University of Tokyo. He was supervised by Prof. Jun Rekimoto at Rekimoto Lab on Human-UAV interaction projects which won a Emerging Technologies Prize at ACM Siggraph Asia 2012. He joined Multimedia, Interaction, and Communication (MIC) group, Microsoft Research Redmond as a research intern student twice on the Viiboard Project that his paper was accepted by CHI 2015. He was working with Prof. Yoichi Sato on the CREST project as a Project Research Associate/Lecturer at Institute of Industrial Science. The project focuses on understanding group attention and activities by analyzing information gathered from multiple wearable devices, such as wearable cameras and eye trackers. He was also Researcher at Preferred Networks to lead the HCI for ML projects. He is interested in remote collaboration and video browsing interface studies that the papers were published in CHI 2016, CHI 2017, and IUI 2019 respectively. He is also actively working on accessibility technologies for people with disabilities (e.g. blind, and ASD) that the paper was accepted to IUI 2018, CHI 2019, and CHI 2020. His recent work focuses on human interaction with machine learning and large language models, including role-playing agent development and debugging (IUI 2025), personalized recommendation (CHI Extended Abstracts 2025), and interactive Deep Research (WISS 2025). He also studies interactive 3D reconstruction and annotation, with publications at IUI 2025 and in IEEE Computer Graphics and Applications (2026).

Selected Publications

Full publication list, including domestic conferences · Updated October 12, 2026

  1. Hitoshi Matsuyama and Keita Higuchi. 2026. DocuDebug: A Graph-Supported Interactive Editor for Verifying and Maintaining Internal Logical Consistency. ACM UIST 2026. To appear. [program]
  2. Takato Yamazaki, Nao Yoshida, and Keita Higuchi. 2026. Programming by Teaching: Authoring Agent Workflows through Voice Conversation. ACM UIST 2026. To appear. [program]
  3. Manami Nakagawa, Takato Yamazaki, Nao Yoshida, and Keita Higuchi. 2026. Overhearing AI Deliberation: Reducing Navigation Cost Without Losing Responsibility in 2-on-1 AI Interaction. ACM HAI 2026. To appear. [program]
  4. Shoji Moriya, Takato Yamazaki, Masaya Ohagi, Junya Takayama, Katsumasa Yoshikawa, and Keita Higuchi. 2026. AdBot: Effects of Separating Conversational and Advertising Agents on Trust. ACM HAI 2026. To appear. [program]
  5. Yuto Sekiguchi and Keita Higuchi. 2026. Vibe Research: Active Exploration in Deep Research. ACM HAI 2026. To appear. [program]
  6. Koki Madono, Takeo Igarashi, Hiroharu Kato, Taisuke Hashimoto, Fabrice Matulic, Tsukasa Takagi, and Keita Higuchi. 2026. Interactive Texture Segmentation of 3-D Scanned Models Leveraging Multiview Automatic Segmentation. IEEE Computer Graphics and Applications, 46(3), 54–67. [DOI]
  7. Hirohane Takagi, Shoji Moriya, Takuma Sato, Manabu Nagao, and Keita Higuchi. 2025. A Framework for Efficient Development and Debugging of Role-Playing Agents with Large Language Models. ACM IUI 2025, 70–88. [DOI]
  8. Sotaro Kanazawa, Jinyao Zhou, Yuta Kikuchi, Sosuke Kobayashi, Chunyu Li, Fabrice Matulic, Takeo Igarashi, and Keita Higuchi. 2025. User-Guided Correction of Reconstruction Errors in Structure-from-Motion. ACM IUI 2025, 1517–1528. [DOI]
  9. Naoki Ishii and Keita Higuchi. 2025. A Framework for Personalized Recommendation Based on LLMs with Constrained Combinatorial Optimization. CHI Extended Abstracts 2025, Article 43, 1–12. [DOI]
  10. Wataru Kawabe, Taisuke Hashimoto, Fabrice Matulic, Takeo Igarashi, and Keita Higuchi. 2023. Interactive Material Annotation on 3D Scanned Models leveraging Color-Material Correlation. SIGGRAPH Asia 2023 Technical Communications, Article 18, 1–4. [DOI]
  11. Kotaro Oomori, Wataru Kawabe, Fabrice Matulic, Takeo Igarashi, and Keita Higuchi. 2023. Interactive 3D Annotation of Objects in Moving Videos from Sparse Multi-view Frames. Proceedings of the ACM on Human-Computer Interaction, 7(ISS), 309–326. [DOI]
  12. Keita Higuchi, Shotaro Sano, and Takeo Igarashi. 2021. Interactive Hyperparameter Optimization with Paintable Timelines. In Designing Interactive Systems Conference 2021 (DIS '21). Association for Computing Machinery, New York, NY, USA, 1518–1528. https://doi.org/10.1145/3461778.3462077
  13. Keita Higuchi, Hiroki Tsuchida, Eshed Ohn-Bar, Yoichi Sato, Kris Kitani, Learning Context-Dependent Personal Preferences for Adaptive Recommendation, ACM Transaction on Interactive Intelligent Systems, vol.10, no.3, article 23 (November 2020), 26 pages. DOI:https://doi.org/10.1145/3359755[preprint]
  14. Rie Kamikubo, Naoya Kato, Keita Higuchi, Ryo Yonetani, Yoichi Sato, Support Strategies for Remote Guides in Assisting People with Visual Impairments for Effective Indoor Navigation, CHI 2020, April 2020, DOI:https://doi.org/10.1145/3313831.3376823. [preprint]
  15. Seita Kayukawa, Keita Higuchi, João Guerreiro, Shigeo Morishima, Yoichi Sato, Kris Kitani, Chieko Asakawa, BBeep: A Sonic Collision Avoidance System for Blind Travellers and Nearby Pedestrians, Proceedings of CHI 2019, May 2019. [project page]
  16. Irshad Abibouraguimane, Kakeru Hagihara, Keita Higuchi, Yuta Itoh, Yoichi Sato, Tetsu Hayashida, and Maki Sugimoto, CoSummary: Adaptive Fast-Forwarding for Surgical Videos by Detecting Collaborative Scenes Using Hand Regions and Gaze Positions, Proceedings of IUI 2019, March 2019.
  17. Keita Higuchi, Soichiro Matsuda, Rie Kamikubo, Takuya Enomoto, Yusuke Sugano, Jun'ichi Yamamoto, and Yoichi Sato, Visualizing Gaze Direction to Support Video Coding of Social Attention for Children with Autism Spectrum Disorder, Proceedings of IUI 2018. [preprint]
  18. Keita Higuchi, Ryo Yonetani, and Yoichi Sato, EgoScanning: Quickly Scanning First-Person Videos with Egocentric Elastic Timelines, Proceedings of CHI 2017. [preprint]
  19. Keita Higuchi, Ryo Yonetani, and Yoichi Sato, Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks, Proceedings of CHI 2016. [preprint]
  20. Keita Higuchi, Yinpeng Chen, Philip A Chou, Zhengyou Zhang, Zicheng Liu, ImmerseBoard: Immersive Telepresence Experience using a Digital Whiteboard, Proceedings of CHI 2015, Seoul, Korea, 2015. [pdf]
  21. Kei Nitta, Keita Higuchi, Yuichi Tadokoro, Jun Rekimoto, Shepherd Pass: Ability Tuning for Augmented Sports using Ball-Shaped Quadcopter, Proceedings of ACE 2015, Iskandar, Malaysia, 2015. [preprint]
  22. Keita Higuchi, Katsuya Fujii, Jun Rekimoto Flying Head: A Head-Synchronization Mechanism for Flying Telepresence,The 23rd h IEEE International Conference on Artificial Reality and Telexistence (ICAT 2013),December 11-13, 2013, Tokyo, Japan.[preprint]

Research Interests

Human-Computer Interaction, HCI for Machine Learning, Craftbeer Brewing, Computer Vision, Human-UAV Interaction, Accessibility, Telepresence, Augmented Human.

Contact

khiguchi ( a t ) acm.org

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